If you haven't Herda 👂 me, I'm a multi-disciplinary designer 📐, artist 🎨, and occasional coder💻 based in Baltimore 🦀. I enjoy 💖 the intersection of design and 3D, icons, and the www 🌐. I love looking at the big picture �, but I can also be devilish about the details. 😈
Achieve is a typeface with support for multiple weights and scripts. Inspired by the 70s-era look & feel of NASA, the face expands the famous style into both an upper and lower case, with symbols, figures, and enough ligatures & alternates to adorn a million mission patches.
The MeetMAT 2017 painting contest presented a fun opportunity to customize a (virtual) vinyl toy, while exercising some of my skills in Substance’s Substance Painter tool.
NASA needed an application to facilitate the quick and reliable transcription of conversations during rapid-fire roundtable discussions conducted at Launch Forum events. Bolster Labs (Chalk + Chisel) and I were up to the task.
What started as a personal illustration project between jobs became an official piece of Cyan merch! This poster series depicts the various locales and settings of the game Riven, a long-time personal favorite of mine, in a mid-century travel style.
In 2013, BronyCon made the move to Baltimore and instantly became a fixture of the city’s summertime convention scene. “Bronies” were a part of the zeitgeist, and although I hadn’t given ponies much thought since the 90s—how could I resist?
SVR’D is a personal project to recreate environments from the Apple TV+ series "Severance" in Unreal Engine 5.
I’ve been an illustrator, iconographer, UX designer, artist, type designer, 3D modeler, frontend coder, and I’m a perpetual learner and teacher. I’ve worked with software companies, design agencies, developer shops, educational institutions, and fan conventions, where I’ve contributed to dozens of amazing projects. How can I help?